﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/聚焦"), Title("聚焦")]
	public class FocusOn : BearNode
	{

		public override int type { get => 18;}
		[LabelText("聚焦位置X，屏幕坐标")]
		public float focus_pos_x;
		[LabelText("聚焦位置Y，屏幕坐标")]
		public float focus_pos_y;
		[LabelText("聚焦的最小半径")]
		public float focus_radius;
	}
}
